Seraphine is Runeterra’s first pop star, armed with the power of magical empathy. She hears people’s souls in the form of songs—and with her hextech-powered stage, she can sing directly to their deepest feelings. Her dream? To use music to reunite Piltover and Zaun. With the help of her teammates, Seraphine takes the stage as a melodic mid-lane mage with massive potential. Look out: This Starry-Eyed Songstress is just warming up. Welcome to the Seraphine Champion Spotlight. Before we get to her passive, let’s start with the basics. Seraphine’s Q, High Note, projects a musical chord that deals magic damage in a small area. The damage dealt increases with the targets’ missing Health. Looks like they’re in treble. Her W is Surround Sound, which grants movement speed and a shield to Seraphine and her nearby allies. If she’s already shielded, she gives everyone a heal, too. Bring in more allies so they can all get healed. Soon they’ll be feeling Sera-fine. Her E, Beat Drop, is a sound wave skillshot that damages and slows enemies. Her rhythm is their blues. If the foe’s already slowed, they get rooted instead. If they’re already hard CC’d, they’ll get stunned. Talk about a show-stopper. And now for the remix: Seraphine’s passive, Stage Presence, comes in two parts. The first is her echo: Every third basic ability will automatically cast again, which has its own self-synergy. High Note’s initial damage makes the follow-up missing health hit deal more. An echoed Surround Sound will grant move speed, a shield, and a heal all in one go. An echoed Beat Drop will both slow and root your opponents. Sounds like a certified banger. Now for the B side of her passive. Inspired by her friends, Seraphine stacks up one note